ART GAME RESIDENCY PROGRAM, JOHANN BARON LANTEIGNE
During his residency, Johann Baron Lanteigne wishes to develop sculptures that integrate screens with cushions in order to explore our relationship with the technological object. These devices will serve as an interface between a player and his personal virtual world. The time spent in our studio will allow him to focus on the software aspect of the project, i.e. an interactive generative system that will animate the cushion, and thus pursue the transition of his practice towards gaming devices.
The artist seeks to present the screen in less conventional shapes in order to emphasize the relationship that humans establish with it, including the link that operates not only through the intellect, but also through the body. By representing the screen in the form of a manipulable cushion containing a virtual world, an ambiguous dichotomy occurs between the container and the content. Thus, Baron Lanteigne’s intention is to offer the public a certain power over the content of the cushion. The objects developed in his approach are the link between the real world and the virtual. This relationship of power between the human and the object is inspired by the Furby toy, the Tamagotchi, but also by simulation video games such as “God Game” offering the player the choice of the destiny of a world and its inhabitants.
Although the interaction with the object requires a physical proximity, the artist intends to develop a web component to the project.